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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
How Units See the Arena
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
Memorize specific tile locations.If a unit is already locked onto a tower, it will ignore closer targets.Adjust your placements for air threats.
Manipulating the Z-Axis and Hitboxes
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
Character ClassAI PatternTower HuntersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresBanditsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins
Mastering the Grid
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
Control the aggro, control the arena.
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This will delete the page "Understanding Aggro Management in Tower Rush Scenarios". Please be certain.