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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
Swarm, Splash, Single-Target
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
A deck with only swarms will be destroyed by a single splash unit.Memorize the specific counters for every meta card.A well-timed Zap can save your Single-Target unit from a Swarm.
Exploiting the Rules
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
Triangle RoleStrengthsWhat it Loses ToSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. If you adored this post and you would such as to get even more details pertaining to tower rush kindly visit the web-page. K.K.As, Heavy Spells
Why the Meta Changes
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Always respect the fundamental rules of combat before attempting complex maneuvers.
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